RememberboxA text-first reading library | Saved | 751 |
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2026-07-28
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| Abhinav (@Abhinavsns) on X We got CUDA kernels running on @Apple Metal GPUs! 🍎⚡️ Thanks to GPT 5.6 Sol, our existing CUDA/HIP-style simulation kernels in OpenFPM now directly execute on Apple Silicon GPUs. Here is how we got there, and what the first real Dam break benchmark says. 🧵 |
2026-07-27
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| llm-wiki llm-wiki. GitHub Gist: instantly share code, notes, and snippets. |
2026-07-26
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| Compression and Intelligence On the relation between compression, intelligence, and LLMs. | |
| GitHub - M-Abozaid/esp32-c3-adblock: Pi-hole-class DNS ad-blocker on a $2 ESP32-C3 (no PSRAM): 537k domains as 40-bit FNV-1a hashes in flash, binary-searched. UDP DNS sinkhole + web dashboard. https://youtube.com/shorts/RaxszOUMi8E?feature=share Pi-hole-class DNS ad-blocker on a $2 ESP32-C3 (no PSRAM): 537k domains as 40-bit FNV-1a hashes in flash, binary-searched. UDP DNS sinkhole + web dashboard. https://youtube.com/shorts/RaxszOUMi8E?fe... | |
| SIMD for Collision In a previous post SIMD Matters I discussed the big wins I got from graph coloring to make the contact solver faster. That same approach exists in Box3D. I like to call this approach “wide SIMD”. The idea is to process multiple work units at the same time. In the contact solver this means solving four contact points at the same time. This is different from “narrow SIMD” where a 3-vector (xyz) is put into a SIMD register and then standard vector math is expressed as SIMD intrinsics. | |
| Spatial languages Writing code in 2D: a spatial programming language with vertical operands, quantum uncomputation puzzles, and a 3-bit adder in a single 2D expression. | |
| GitHub - ben594/triton-metal: Apple GPU support of the Triton language and compiler Apple GPU support of the Triton language and compiler - ben594/triton-metal | |
| GitHub - mocusez/triton-metal: Proof-of-Concept Apple Silicon Backend for Triton Proof-of-Concept Apple Silicon Backend for Triton. Contribute to mocusez/triton-metal development by creating an account on GitHub. | |
| reactor (@reactorworld) on X Introducing OpenDreamer, an open reproduction of Dreamer4. We supported @FrancescoSacco1, @martidiegom, and @edward_s_hu to build a frontier-level world model, and we've open-sourced everything: the model, the training code, and every hard-won lesson from building it. | |
| Causal DAG extraction from a library of books or videos/movies Determining a causal DAG (directed acyclic graph) for a problem under consideration, is a major roadblock when doing Judea Pearl's Causal Inference (CI) in Statistics. The same problem arises when doing CI in Artificial Intelligence (AI) and Machine Learning (ML). As with many problems in Science, we think Nature has found an effective solution to this problem. We argue that human and animal brains contain an explicit engine for doing CI, and that such an engine uses as input an atlas (i.e., col |
2026-07-25
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| GitHub - DavidHDev/canvas-ui: A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla. A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla. - DavidHDev/canvas-ui | |
| GitHub - vercel-labs/scriptc: TypeScript-to-Native Compiler TypeScript-to-Native Compiler. Contribute to vercel-labs/scriptc development by creating an account on GitHub. | |
| cdn.nakamotoinstitute.org |
2026-07-24
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| bitchat bitchat is a decentralized peer-to-peer messaging application that operates over bluetooth mesh networks. no internet required, no servers, no phone numbers. | |
| Everyone Should Know SIMD SIMD has a reputation for being complex. I've met many very good software engineers who dismiss it as something too complex to learn or a niche optimization meant for only the highest-performance software, not useful in everyday programming. |
2026-07-23
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| Canvas UI: Creative Canvas and WebGL Component Library An open source component library of creative html-in-canvas and WebGL effects for React, Vue, Svelte, and vanilla JS. Creative effects running over live HTML. | |
| buzz.xyz | |
| Impeccable: Design skills for AI harnesses 1 skill, 23 commands, and curated anti-patterns for impeccable frontend design. Works with Cursor, Claude Code, GitHub Copilot, Gemini CLI, and Codex CLI. |
2026-07-22
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| GitHub - rivet-dev/agentos: A faster, lighter, cheaper alternative to sandboxes. Run any coding agent inside an isolated Linux VM, with agent orchestration built in. A faster, lighter, cheaper alternative to sandboxes. Run any coding agent inside an isolated Linux VM, with agent orchestration built in. - rivet-dev/agentos | |
| CS 6120: Loop Optimization Also from Lesson 5, recall the loop-invariant code motion (LICM) optimization, which moves code from inside a loop to before the loop, if the computation always does the same thing on every iteration of the loop. | |
| Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding w | |
| vinext — The Next.js API surface, reimplemented on Vite Take any Next.js app and deploy it anywhere with one command. App Router, Pages Router, RSC, ISR — all on Vite. | |
| agentOS — Virtual operating system for agents A virtual operating system for agents, with filesystem, execution, and orchestration in one lightweight library. | |
| People use fast and flat simulation to reason about new games Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, often focusing on expert-level or even super-human play1–6. But real life also pushes human intelligence along a different frontier, requiring people to flexibly navigate decision-making problems that they have never thought about before. Here we use novice gameplay to study how people reason about new problem settings. Through a series of large-scale behavioural studies with over 1, | |
| GitHub - plasma-ai/fractal: Hierarchical agent loops with recursive self-organization. Hierarchical agent loops with recursive self-organization. - plasma-ai/fractal |