2026-08-255 saved articles | Back | Library |
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| GitHub - AnayGarodia/sketchling: A hand-drawn illustration and animation language for LLMs A hand-drawn illustration and animation language for LLMs - AnayGarodia/sketchling | |
| Learn2Design Competition Learn2Design NeurIPS competition website for gravitational-wave detector design algorithms. | |
| Cuelume. Interaction sounds for the web Cuelume is a tiny, dependency-free library of carefully designed interaction sounds, synthesized live with Web Audio. | |
| Shading Motion - The Blog of Maxime Heckel A deep dive into detecting, extracting, and stylizing motion with WebGPU and TSL, covering motion masking, blob tracking, optical flow, and velocity-based motion blur. | |
| DGEMM without FP64 Arithmetic - Using FP64 Emulation and FP8 Tensor Cores with Ozaki Scheme As the demand for AI computation rapidly increases, more hardware is being developed to efficiently perform the low-precision matrix multiplications required by such workloads. However, these operations are generally not directly applicable to scientific computations due to accuracy requirements. The Ozaki scheme - an accurate matrix multiplication method proposed by Ozaki et al. in 2012 - enables FP64 matrix multiplication (DGEMM) using low-precision matrix multiplication units, such as FP16 Te |