RememberboxA text-first reading library | Saved | 751 |
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2026-06-05
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| Towards General Computer Control with Hierarchical Agents and Multi-Level Action Spaces Controlling desktop applications via software remains a fundamental yet under-served problem. Existing multi-modal large language models (MLLMs) ingest screenshots and task instructions to generate keystrokes and mouse events, but they suffer from prohibitive inference latency, poor sample efficiency on long-horizon sparse-reward tasks, and infeasible on-device deployment. We introduce a lightweight hierarchical reinforcement learning framework, ComputerAgent, that formulates OS control as a two |
2026-06-04
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| Ideogram 4.0 | Ideogram Ideogram 4.0 is an open weight image model: dense text rendering across languages, object and text placement through bounding box control, and 2K output that doesn't look AI generated. |
2026-06-03
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| React Doctor Let coding agents diagnose and fix React codebases with deterministic static analysis. | |
| GitHub - ByteByteGoHq/system-design-101: Explain complex systems using visuals and simple terms. Help you prepare for system design interviews. Explain complex systems using visuals and simple terms. Help you prepare for system design interviews. - ByteByteGoHq/system-design-101 | |
| React Native · Learn once, write anywhere A framework for building native apps for Android, iOS, and more using React |
2026-06-02
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| The interface for your favorite AI SDK – nauvalazhar/ai Agnostic by design. Components hold no opinions about your data layer and work with any AI SDK in React. | |
| minishlab/potion-base-8M · Hugging Face We’re on a journey to advance and democratize artificial intelligence through open source and open science. | |
| GitHub - trycua/cua: Open-source infrastructure for Computer-Use Agents. Sandboxes, SDKs, and benchmarks to train and evaluate AI agents that can control full desktops (macOS, Linux, Windows). Open-source infrastructure for Computer-Use Agents. Sandboxes, SDKs, and benchmarks to train and evaluate AI agents that can control full desktops (macOS, Linux, Windows). - trycua/cua |
2026-06-01
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| GitHub - stablyai/orca: Orca is the ADE for working with a fleet of parallel agents. Run any coding agent with your own subscription. Available on desktop and mobile. Orca is the ADE for working with a fleet of parallel agents. Run any coding agent with your own subscription. Available on desktop and mobile. - stablyai/orca |
2026-05-31
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| Navier-Stokes fluid simulation explained with Godot game engine · When I first stumbled upon fluid simulations in game dev I was amazed on how good the effect could be. I really wan... | |
| HollowLeaf's Blog • 2 Years of Programming Chess Apps: My Lessons • lichess.org |
2026-05-30
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| Negamax From Wikipedia, the free encyclopedia | |
| SQLite is All You Need for Durable Workflows - Blog DBOS recently argued that Postgres is all you need for durable execution: if you already trust your database, you do not need a separate orchestration tier. I a… | |
| GitHub - anomalyco/terminal-control Contribute to anomalyco/terminal-control development by creating an account on GitHub. | |
| GitHub - Disservin/fastchess: fastchess is a chess cli tool to run engine vs engine matches fastchess is a chess cli tool to run engine vs engine matches - Disservin/fastchess |
2026-05-29
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| build.nvidia.com | |
| cmux — The terminal built for multitasking, organization, and programmability Free and open source macOS terminal for AI coding agents. Works with Claude Code, Codex, OpenCode, Gemini CLI, Kiro, Aider, and any CLI tool. | |
| bestdesignsonx.com |
2026-05-28
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| image.jakubantalik.com | |
| DiffusionBlocks: Training Neural Networks One Block at a Time A principled framework that converts a residual network into independently trainable blocks via a diffusion interpretation, achieving B× memory reduction without sacrificing performance. |
2026-05-25
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| GitHub - zedeckj/bulletchess: A high performance Python C extension for chess A high performance Python C extension for chess. Contribute to zedeckj/bulletchess development by creating an account on GitHub. | |
| Introducing Maia: a Human-Like Chess Engine We develop and introduce Maia, a machine learning model that captures human style in chess. Maia is trained on millions of games, and tries to predict the human move played in each position seen. | |
| UofTCSSLab/Maia3-79M · Hugging Face We’re on a journey to advance and democratize artificial intelligence through open source and open science. | |
| Ruy Lopez (How To Play It, Attack It, And Beat It) The Ruy Lopez is a chess opening where White develops a piece and attacks Blacks defender of the e5-pawn. The Ruy Lopez is divided into main categories: The Berlin and The Morphy. Within the Morphy, there are three main variations... |
2026-05-24
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| GitHub - avianphysics/avian: ECS-driven 2D and 3D physics engine for the Bevy game engine. ECS-driven 2D and 3D physics engine for the Bevy game engine. - avianphysics/avian |